AI Insights · Timothy · October 2021
Top 5 Puzzle Games Performance in US Q3 2021
Explore the performance of the top 5 puzzle games on a unified platform in the United States during Q3 2021, featuring insights on downloads, revenue, and active users.
In the third quarter of 2021, the top five puzzle games in the United States showcased impressive performance across various metrics, including weekly downloads, revenue, and active users. Here’s a detailed look at how these games fared, based on data from Sensor Tower.
June’s Journey: Hidden Objects from Wooga saw a significant increase in weekly revenue, peaking at approximately $1.6M in the week of September 20. Weekly downloads fluctuated, with a high of around 35K in mid-July and a low of about 25K towards the end of September. Weekly active users showed a slight decline from about 403K at the start of the quarter to approximately 387K by the end.
Angry Birds 2 by Rovio Entertainment Oyj experienced steady revenue throughout the quarter, with a peak of around $981K in late July. Weekly downloads were highest in early September, reaching approximately 137K. The game maintained a robust active user base, starting at around 1.5M and increasing to about 1.7M by the end of September.
Wordscapes from PeopleFun, Inc. showed a consistent rise in weekly revenue, culminating in approximately $919K in the week of September 20. Downloads were particularly strong in mid-August, peaking at around 198K. However, weekly active users saw a gradual decline from about 2.6M at the beginning of the quarter to around 2.4M by the end.
Words With Friends 2 Word Game by Zynga Inc. noted a peak revenue of approximately $681K in mid-July. Weekly downloads remained relatively stable, with a slight increase to about 52K in late September. Active users hovered around 1.5M throughout the quarter, indicating consistent user engagement.
Manor Matters from Playrix saw a decline in weekly revenue, dropping from around $546K at the start of the quarter to roughly $325K by the end of September. Downloads also decreased, with the highest count being around 85K at the beginning of the quarter and the lowest at about 15K towards the end. Active users followed a similar trend, starting at approximately 281K and tapering off to around 209K.
For more detailed insights and data on these and other mobile games, visit Sensor Tower.